Super Duolingo, The "FREE" Language Learning App... Review
Poor Educational Design
- The app is designed to make you lose hearts at the slightest opportunity.
- Simple mistakes like a misspelled letter shouldn't completely deprive you of a heart.
- Lives aren't a real educational mechanism. In the paid version, you have unlimited lives, which shows that its purpose isn't educational but commercial.
- In the lessons, sometimes if you make a mistake, you're given other lessons instead of the ones you missed. It's very narrow-minded about errors, especially on Android.
- You're not getting a certificate; pronunciation mostly cancels itself.
- It doesn't remember the last typed or defined items.
- It doesn't have drag and drop in texts (on Android).
- We make mistakes if we type in Spanish or other Android keyboards.
Excessive Monetization and Pay-to-Win
- Local currency: Diamonds. They charge for everything.
- They force you to participate in a competition with a prize of 130 crystals.
- They want you to pay 2,000 crystals to stay in the competition.
- Typical game where those who pay have more options.
- In the lessons, there are classes that are only for paying users.
- False advertising: it says it's free to use, but it's actually paid.
- Everything should be postponable: Duolingo Plus, experience multipliers. It's harassment to force you to spend 30 continuous minutes in the app.
- They impose Super Duolingo on you: every benefit should be optional, not imposed.
- It's not free. The product is you, or they want you to be the product, so you'll see more ads or keep paying.
- Paid app with a free mode. You can't say it's free if it's focused on paying users.
- Gmail is a free app; you can use its main features without feeling pressured like you do on Duolingo.
Lives and Penalties System
- 6-hour lives.
- Six hours for hearts.
- They take away several hearts for the same mistake.
- They take away hearts multiple times in the same question.
- Lives from ads are erratic: on iOS they're always bad now, and on Android they recently reinstated them.
- There used to be no option to recover lives on Android.
- You had an option to practice with all your lives, now only one. (This isn't a feature, it's a pressure strategy.)
- Whether you have 1 or 4 hearts, you have to pay the same amount (350 or 500).
- If it's a game, why don't you get your hearts back when you close the level? You should be charged if you fail, not if you win.
- Technical Issues and Usability
Fixations are very forced.
- Suspicious users.
- It has runtime errors, especially when you close the app at the end of the lesson and it shows an ad.
- Experience multiplier for time: They tell you you have it, but they don't show it or they don't apply it in the lesson path.
- The 2x experience multiplier overlaps the 1.5x without warning.
Scoring and Competition System
- Scoring by time.
- Multi-option experience by time (but poorly implemented).
- Practice option limited to a single life.
- Misleading advertising to recover hearts by paying.
- To leave the league, you have to do it from the website; they clearly don't want you to. Who uses the Duolingo website?
Intrusive and Manipulative Advertising
- Half the ads are for Duolingo Plus.
- Duo ads often have forced audio.
- Gaining lives through ads is sometimes unavailable on Android.
- Crystals aren't useful for anything other than recharging lives; it's better to use ads.
- Things cost more crystals on iOS.
I agree to receive announcements of interest about this Blog.
I analyze the Duolingo app, explaining what it was like before, what's changed, and also, I extract the best from it to create ideas for our apps.