How is my Crash Bandicoot-like platformer game going?
Hello, how are you? Here I wanted to show you a little bit about how my game is progressing, since I haven't said anything for a few weeks. Before, I was showing a little bit about how to implement some platforms, then I also went on to evaluate some VR games to get ideas and everything else, since they would be the easiest to simulate, because a triple-A PC game, well, well, not even dreaming. So that's a little bit of what I want to tell you in case you're watching this video for no apparent reason. What I'm trying to do is create.
My first game with Unreal
First I'm starting to create my first video game. I'm a developer but mostly web and mobile is what I've focused on for the last few years but always obviously. For obvious reasons I've really liked the part of video game development. I started a little bit with the part always working with Blender. Although that is not directly linked, that is to say, with Blender it doesn't create games but rather Access ones, but even though that is what it is, I've been working with Blender for many years. Mind you, very basic things, it's not that I'm per Blender or anything close but that's where I have my skills. Then with Unity. But well, what happened with Unity happened apart from that I liked it a lot more with the nodes part and more than anything because I wanted to break a little bit the way of always programming, that is to say, always throwing code here it's with nodes so a little more visual and I wanted, as they say, to break that a little bit and well what is here in Unri so I'm starting as I told you my first game in Unreal Engine before that I also made some games with Flame which is an engine for Flutter which is development. I don't see much of it but I can look for more information on the internet. I also have courses and books on that in case you are interested well getting back to the subject that is a real here I am running my first game and as it is my first game I want it to be something simple then I can take the same as a core and to be able to continue with other installments adding more things and little by little here
So what is it that I want to achieve here basically a game similar to what is the Crash of play 1 it does not matter if you played the ramaster or not but that is to say it is a little doll that simply jumps in the case of Crash he could attack he is not going to attack you simply have to escape and so on and it will have so who says less enemies of that type than enemies that you can attack You simply have to jump over it well in some way or as who says pass it by it is basically a very simple game
A platform game
A platform game, what I'm working on the most is the platform part, since as they say, it's the core of all this typical platforming, that when you touch it, it falls, that you can rotate, that it moves x1000 types of platforms already on this channel, I have implemented several in case you are interested in seeing them.
My main orientation or my main inspiration is Crash and also a little bit of Spyro, which for me were the games of my childhood and that's why the crystal theme.
5 Levels by 5 Worlds
Surely you know that there are four or five levels or rather there are four or five worlds usually that is and the worlds have levels, that is to say you have a world Well in the end if there are five worlds with five levels there are 25 levels in total I think that we are becoming clear then a little what I try to simulate here obviously Here I am also going to do some different things that is from the moment a level ends as who says something is going to happen because it is not a typical game either so Crash but it is going to have something a little bit of history some events something very simple because the history part and so on would be with cinematics and as I am starting here I do not want to rack my brain too much but now I will advance little by little I have not worked on the cinematics part yet we are going to talk about that too but that is a little bit the idea of what I want to do now here I have the world folders at least and in each one of them I have several worlds so going back a little to the number of levels that I have to implement that in principle would be 25 it would be followed by a little the idea of Crash what is the problem 25 levels is said easy but implementing 25 levels completely from scratch is not so much it would be very difficult and especially for a person like me So what does Crash do for example basically what we do in Crash is that in each world that we have those five levels as I was telling you we always have a very linear theme for example in one it is aquatic then in the five worlds we have aquatic levels of the same type or it is medieval then in all the worlds we have that typical medieval type level therefore what is it what is it what is that for us for practice or what is that for us is practice basically we can take a matrix level and simply with the same assets and others you change specific things for the other worlds and that's it.