Evaluating Mechanics, Gameplay and Scenarios of Video Games: Dragon Fist: VR Kung Fu - Analysis
Hello, I wanted to quickly give a little of my opinion on the title you are seeing on the screen, just like I always say, it is not a review per se, it is simply a quick overview. Basically, I like to learn certain aspects of the game for when I do not want to do a similar experience or simply that you can follow a little like the same paradigms, then we know if it is something that can affect or not in a negative or positive way and for this one I found it quite curious, to say the least, the title you are seeing on the screen, which in a few words is a Kung Fu Fist game, in a few words a fighting game. I like to say that it is my favorite fighting game, but in this case in VR, the first thing I can say is that it seems like a disaster to me.
It really seems to me to be a terrible game in terms of mechanics, but even so I would recommend it and it is one of the few games that I have played. I have made quite some progress in what I am referring to because it is entertaining, which still causes me a little conflict, as hell, it is a game that really seems very bad to me, it can be entertaining, so a little bit of what I also wanted to analyze here and here what I can see as I tell you. I don't analyze the dates in detail and so on very deeply, but even so, with the little information that I read, I don't like this, I do it, as they say, in a very Live way to see what interests me, since what is evident could be said, the date with the date, I can see that the game, I understand that at least it came out for the generation of metaquest 2 by 2021 since the three came out in 2023. So this would be in the two or suddenly the one, but I think not at the one or suddenly they came out in the two, I don't know, but anyway, here you can see it.
Graphically, Horrible
it's really that's it you know graphically it's terrible and you know the fight is a little terrible what do I mean a little with this it's supposed to be when we're enjoying enbr games there more than anything is the part of the investment is what would interest us is to say that no that we didn't feel that we were in the site in this case that we are in the fight but I mean already with what you can see a little here literally it seems that in most cases or you're always fighting is with a rag doll or a rubber doll it also reminds me a lot of this game of Human flat Although I never played it but I simply saw the the Gameplay with that I can imagine a little the question reminds me a lot of that game that literally seems to be fighting with a rag what surprises me here is why they made such bad graphics really or well also a little the same it would have been appreciated if they had made a little upgrade for the metaquest 3 that have a little more power if we compare it with the predecessor but that's it in the end I see that I'm not the only one who feels like this the steam page comes to me here
No story, graphics or noteworthy sounds
Just before making this video and I feel very represented with this comment that is this person who is a leading game in graphics Obviously not or in history simply falling between quotes with some guys there with anyone who comes out and no sound or anything like that but still it is entertaining not because you are a martial arts enthusiast but simply want in my case sometimes do a little exercise then for one to do it another way would be to throw some punches and also hit a wall without wanting to which is always my problem in this eh without realizing it because I am drunk Ah in the graphics So that is basically it
I feel very represented with this it is simply entertaining so it is a bit of the joke of all this here I can well you can see some Gameplay look at the wrist although here the angle may not help much although they are at the same angle that is to say they are like this they are like this both Notice that this one is thinner than this one the hands are disasters that literally look like a clay doll really I do not understand why they did it like that and the fights are this Well excuse me here the ones I have a space The fight is small, it's almost like a doll that feels like it's coming towards you, it doesn't feel at all like who says real or that it feels like you're on the site and well, this is the first page to enter the game, it loads very quickly, yes, here you can see that I've advanced quite a bit, here you can see all the little stars, therefore, what I've played because I'll tell you again, it seems like a terrible game to me, but I still find it entertaining.
Meshing is a disaster
Look at the hands, look at the fist, look, look at the little finger here, look at the little finger, it's a mess, that fist, eh, it looks like a rag doll, even this hand is different from this one. I mean, I don't understand why they did it like that, it's like they worked hard to make it different and make it as ugly as possible because the hands are different, whatever the point is of you placing a model that is different from one hand to the other, I don't understand it, but well, as I say, it's entertaining, it's really strange, it's a bit like who says the lesson in all this, what I do do is make a bit of criticism here, although here
The camera gets lost
The camera focus always gets a little lost, it's like if you're hitting the guy and suddenly he goes to one side, and sometimes he hits you without you even noticing, also the health bar, for us, look, they placed it at our hand.
Life is seen in the hand…
I mean I have to put my hand here to see it I don't know why they didn't put a bar above I suppose it's because of the investment issue but it's a nuisance to be opening your hand all the time because sometimes they hit you in theory because you don't see them for example this one supposedly hits you and you don't even notice and you don't know how much life you have left the curious thing here also well you can do some combos although I really always do it like this a bit like the jga that I follow in the asgard one that the end fighting like a cat in this case I always end up throwing double punches because that's the one that takes away a lot if you read here you can see that even when dead so to speak he moves like a rag doll I mean it's a disaster really but it's still entertaining
Learning, the most important thing is that it is fun
so a little bit the teaching in all this sometimes like one doesn't have to worry so much about the Gameplay part, that is to say the experience of the game if you look here that suddenly he is hitting you look to one side you lose the reference with the character there is a hit and you move 5 meters back that also bothers me a lot the things that I did not like was precisely that when he hits you it is not Dragon Ball it is not supposed to be 5 meters back it is supposed to stay in place so it becomes complicated in that way because you hit or he hits you and you don't notice But well he hit you because you can't see the camera it gets lost and you go 5 meters back that is what I don't like about the things that I don't like and the other thing that I don't like is precisely that focus in which it is difficult to have the character centered on the enemy because if always or at least it happens to me you are looking somewhere else either I don't know it is lost I don't know if it is because of the movement what the hell but it is always lost and neither is the enemy's hits which is a bit strange because it takes away your life and You don't even realize then these are the things that I really wanted from the game because if I had improved that by removing the rag doll and the rest, which from what I see is their theme, I would have made a better title in that sense.