Control structure in programming - 10

- Andrés Cruz

En español
Control structure in programming - 10

Control structures are the mechanism we have in programming languages to break the basic or sequential flow of the instructions that we define in our program; we can, for example, use conditions like "If this is true then do this" or "If this is not true, do this" or create really complex conditions; For this we can rely on the operators that we saw previously since basically what we evaluate in these conditions are true and false conditions.

There are also control structures in which we can establish conditions or rules such as "Repeat this as long as a condition is met" which again this condition is simply a state, which can be true or false; in other words a boolean.

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