How to change the contrast of an image with HTML5?

26-09-2023 - Andrés Cruz

How to change the contrast of an image with HTML5?
En español

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In this article we will see how to increase or reduce the contrast of an image with HTML5; We will also talk a little about what the process would be like to increase the brightness of an image; which is a similar case.

These are some of the methods, technologies and concepts that will be used to carry out the development of this exercise:

  • Canvas: To use it as a canvas and draw an image.
  • getImageData(): Allows you to obtain data about the image drawn on the Canvas (ImageData):
    • ImageData.width: Width in pixels of the ImageData.
    • ImageData.height: Height in pixels of the ImageData.
    • ImageData.resolution: The pixel density of the image.
    • ImageData.data: One-dimensional array containing the data in RGBA (in that order), with integers between 0-255; represents the colors that make up the image drawn on the Canvas; in other
    • words; the values of the pixels that make up the image drawn on the Canvas.
    • img.onload: Event that appears once the image has been loaded.

The contrast formula

It is beyond the scope of this article to define contrast to its full extent; However, we can define contrast as a variation of intensities that allows increasing the luminosity between the dark and light areas of an image, allowing better focus and clarity of the image; the formula used at the pixel level will be the following:

valorNuevo = ( valorAnterior - 128) * tan(ángulo) + 128

Where:

  • previousvalue: It is the original value of a pixel in the image.
  • angle: We calculate the angle as: Math.tan(val * Math.PI / 180.0);
    • val: The value of the range type field managed by the user.

You can get more information about the formula at the following link: Generation Imagenes.

Defining the HTML

First we will need a Canvas; which we will use as a canvas to paint an image and be able to manipulate it at the pixel level:

<canvas id="canvas">
	<p>Tu navegador no soporta Canvas.</p>
</canvas>

A range field (type="range") to easily increase and decrease contrast:

<input type="range" id="contrast" min="-90" max="90" step="5" value="0">

Defining JavaScript

Global variables:

	var canvas = document.getElementById('canvas');// canvas
	var ctx = canvas.getContext('2d'); // contexto
	var contrast = document.getElementById("contrast");// input de tipo rango
	var srcImg = "image.png";// imagen fuente

First it is necessary to create an object of type image to which a source image is established that will be used to paint it on the Canvas with the drawImage() method:

	// nueva imagen
	img = new Image();
	img.src = srcImg;

	img.onload = function() {
	
		// reescalamos el canvas a las dimenciones de la imagen
		canvas.width = img.width;
		canvas.height = img.height;
	
		// dibujamos la imagen en el Canvas
		ctx.drawImage(this, 0, 0);
		
	};

The following function allows you to increase the contrast of the image painted on the Canvas:

	// aumenta el contraste
	function AddContrast(val) {

		//combino la formula para obtener el contraste con el valor obtenido del elemento ranges
		var contrast = Math.tan(val * Math.PI / 180.0);

		// reescalamos el canvas a las dimenciones de la imagen
		canvas.width = img.width;
		canvas.height = img.height;
	
		// dibujamos la imagen en el Canvas
		ctx.drawImage(img, 0, 0);
		
		// obtenemos el ImageData
		var imgd = ctx.getImageData(0, 0, canvas.width, canvas.height);
		var pix = imgd.data;
		
		// cambiamos el contraste
		for (var i = 0, n = pix.length; i < n; i += 4) {
			//incremento los valores rojo, verde y azul de cada pixel
			pix[i] = rangeColor(128 + (pix[i] - 128) * contrast);
			pix[i + 1] = rangeColor(128 + (pix[i + 1] - 128) * contrast);
			pix[i + 2] = rangeColor(128 + (pix[i + 2] - 128) * contrast);
		}
		
		// retornamos la data modificada al Canvas
		ctx.putImageData(imgd, 0, 0);
	}

Analyzing the previous function...

We create an object of type Image and assign it a source image.

img = new Image();
img.src = srcImg;

We obtain the imageData from the Canvas and operate at the pixel level with the ImageData.data:

// obtenemos el ImageData var imgd = ctx.getImageData(0, 0, canvas.width, canvas.height); var pix = imgd.data;

Finally we alter the pixel values by adding contrast to the image to the pixels in its RGB notation:

        for (var i = 0, n = pix.length; i < n; i += 4) {
            //incremento los valores rojo, verde y azul de cada pixel
            pix[i] = rangeColor(128 + (pix[i] - 128) * contrast);
            pix[i + 1] = rangeColor(128 + (pix[i + 1] - 128) * contrast);
            pix[i + 2] = rangeColor(128 + (pix[i + 2] - 128) * contrast);
        }

To ensure that the color does not go out of the range 0-255 we use the following function:

// valida que el color este en un rango valido function rangeColor(pix) {    if (pix < 0)        pix = 0;    if (pix > 255)        pix = 255;    return pix; }

The bright

As for brightness, it consists of adding a constant (K) that is in the range 0-255; so just by modifying this section of code:

        for (var i = 0, n = pix.length; i < n; i += 4) {
            //incremento los valores rojo, verde y azul de cada pixel
            pix[i] = rangeColor(128 + (pix[i] - 128) * contrast);
            pix[i + 1] = rangeColor(128 + (pix[i + 1] - 128) * contrast);
            pix[i + 2] = rangeColor(128 + (pix[i + 2] - 128) * contrast);
        }

For this other:

        for (var i = 0, n = pix.length; i < n; i += 4) {
            //cambio los valores rojo, verde y azul de cada pixel
            pix[i] = rangeColor(pix[i] + K);
            pix[i + 1] = rangeColor(pix[i + 1] + K);
            pix[i + 2] = rangeColor(pix[i + 2] + K);
        }

You can easily change the brightness of an image with just HTML5; The constant K can be obtained from a range type field as in the case of the contrast:

<input type="range" id="brightness" min="0" max="255" step="1" value="0">

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Andrés Cruz

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