The class hud:
lib\components\hud\hud.dart
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/palette.dart';
import 'package:flutter/widgets.dart';
import 'package:parallax06/hud/joystick.dart';
class HudComponent extends PositionComponent {
late Joystick joystick;
@override
void onLoad() {
final joystickKnobPaint = BasicPalette.red.withAlpha(200).paint();
final joystickBackgroundPaint = BasicPalette.black.withAlpha(100).paint();
joystick = Joystick(
knob: CircleComponent(radius: 30.0, paint: joystickKnobPaint),
background:
CircleComponent(radius: 100, paint: joystickBackgroundPaint),
margin: const EdgeInsets.only(left: 40, top: 100));
add(joystick);
}
}
With the following implementation, you can scroll a player using the scroll
class PlayerComponent extends Character with HasGameRef<MyGame> {
***
final double _maxVelocity = 5.0;
@override
void update(double dt) {
***
_movePlayerJoystick(dt);
}
void _movePlayerJoystick(double delta) {
if (gameRef.hudComponent.joystick.direction != JoystickDirection.idle) {
position.add(gameRef.hudComponent.joystick.delta * _maxVelocity * delta);
}
}
}
- Andrés Cruz
En españolDevelop with Laravel, Django, Flask, CodeIgniter, HTML5, CSS3, MySQL, JavaScript, Vue, Android, iOS, Flutter
I agree to receive announcements of interest about this Blog.
!Courses from!
4$
In Academy
View courses!Books from!
1$
See the books